PCE305121

Pathfinder

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Pathfinder

Colour MEDIUM GREEN

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The Pathfinder ramp play unit is an immense attraction for toddlers due to its wide variety of physical, social-emotional and cognitive-creative play elements. The climbing, sliding, swaying, turning, experimenting and friendship creating opportunities make toddlers want to return again and again. The first ramp turning space offers a great variation of sensory play in play panels, training agility as well as logical thinking skills and cooperative play. On the next turning point, additional access opportunities are added via the twisted play net, which increases layered physical stimulation and social interaction. At the end of the ramp, sensory play panels invite exploration. Varied sliding doors for co-operative or individual entertainment makes for versatile play. The ground level activities are diverse, with talking tubes and a sand corner, inviting all to play.
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Play Value

Play value is the value gained from play, the value that makes the child “want” or developmentally “need” to undertake the activity and thus gives the play item holding power. Play value can be described very precisely in developmental terms, looking into the human physical, cognitive, social and emotional developmental stages.

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Curly climber

Physical

coordination and proprioception are supported when placing arms and legs correctly for going down. Sense of balance when rotating. Arm muscles for holding tight.

Social-Emotional

empathy stimulated by turn-taking.

Cognitive

logical thinking when placing arms and legs right for rotating downwards.

Double slide

Physical

sliding develops spatial awareness and a sense of balance. Furthermore, the core muscles are trained when sitting upright going down.

Social-Emotional

invites socializing, supports parent-child and peer-to-peer play.

Cognitive

young children train their understanding of space, speed and distances when sliding down quickly.

Changeable sand funnel

Social-Emotional

supports cooperation and turn-taking as children pour water or materials into the funnel.

Cognitive

the passing of materials through funnels develops children's logical thinking, for younger children the understanding of object permanence: that materials do not vanish, but run through.

Creative

the sand funnel can be turned, creating new directions of dispensing materials.

Play sphere

Social-Emotional

can be played from both sides, encouraging cooperation.

Cognitive

cause and effect understanding.

Creative

leave a mark and place the spheres at different positions.

Climbing net twist

Physical

cross coordination and muscle strength when climbing and crawling through the net. Sense of balance when swaying on red plate.

Social-Emotional

breaks are invited on the horizontal parts of the twisted net, allowing for socializing.

Cognitive

figuring out how to position body to climb the twisted net.

Gear wheels panel

Social-Emotional

cooperation skills and turn-taking are supported when turning the gearing wheel.

Cognitive

cause and effect understanding, and logical thinking are supported.

Crawl-through hole

Physical

the hole allows for climbing and crawling through, developing cross coordination, proprioception and spatial awareness.

Social-Emotional

cooperation and turn-taking when passing one another.

Cognitive

understanding space, shape and measures when seeing if the body can fit through the hole.

Bubble Window

Social-Emotional

invites interaction between outside and inside.

Cognitive

distorts the sound of the voice, developing logical thinking.

Flower panel

Social-Emotional

invites cooperation due to the two-sidedness and provides for parallel play.

Cognitive

stimulates cause and effect understanding and logical thinking: making sounds when running flower through vertical grooves.

Creative

children can leave their mark, placing the flowers in different positions.

Desk

Social-Emotional

fine meeting place and a space creator. Sharing and cooperation from both sides create a social scenario that supports communication and cooperation.

Sand scoops panel

Physical

hand eye coordination and push-pull movements.

Social-Emotional

invites cooperation due to the two-sidedness and provides for parallel play.

Cognitive

logical thinking: cause and effect understanding when running scoops in grooves or shifting materials from scoop to scoop.

Creative

shifting scoops, creating new scoop positions.

Conveyor panel

Physical

tactile stimulation from running hands over rolling spheres on conveyor belt.

Social-Emotional

spurs group play and conversations with its two-sidedness.

Cognitive

understanding of object permanence when pictures roll away and reappear.

2 - 5 Years66 Users
Side View (image)
Foot Print (image)

Length

1164 cm

Width

889 cm

Height

400 cm

Specifications

The Pathfinder ramp play unit is an immense attraction for toddlers due to its wide variety of physical, social-emotional and cognitive-creative play elements. The climbing, sliding, swaying, turning, experimenting and friendship creating opportunities make toddlers want to return again and again. The first ramp turning space offers a great variation of sensory play in play panels, training agility as well as logical thinking skills and cooperative play. On the next turning point, additional access opportunities are added via the twisted play net, which increases layered physical stimulation and social interaction. At the end of the ramp, sensory play panels invite exploration. Varied sliding doors for co-operative or individual entertainment makes for versatile play. The ground level activities are diverse, with talking tubes and a sand corner, inviting all to play.

This product, Pathfinder (PCE305121), is provided by KOMPAN Canada.

Key Features

PCE_Curved Panels

The Curved ELEMENTS panels are moulded of UV stabilised recyclable PE using 33% post-consumer recycled material. With multiple options for in-build play features that also ensures a strong panel solution. Straight panels are made of KOMPAN 19mm HDPE EcoCore™ which is a highly durable, ecofriendly and recyclable material made from +95% PCM.

PCE_Climbing Elements

The climbing elements displayed are moulded from 33% post-consumer recycled materials in one piece, with a minimum 5mm wall thickness. The climbing elements are made of recyclable PE which has a high impact resistance across a wide temperature span which ensures vandal resistance in all locations.

PCE_Roof

The ELEMENTS roofs are made of recyclable PE made from 33% post consumer recycled materials with a minimum wall thickness of 5 mm to ensure high durability in all climates around the world. The steel pipes are hot dip galvanised inside and outside for maximum durability.

Elements Essentials Posts & PP Decks

The main posts are made of high quality pregalvanized steel with powder coated top finish. Post tops are closed with caps of UV stabilized nylon (PA6). The grey colored molded decks are made of 75% post-consumer waste PP material with a non-skid pattern and texture surface. All decks are supported by unique designed low-carbon aluminum profiles with multiple attachment options.

PCE_Membrane

ELEMENTS rubber membranes are conveyer belt made of layers of rubber mixed of natural rubber and SBR rubber, and embedded with layers of armouring made of woven PE and PA. The thickness 8mm ensures high durability in any environment.

PCE_Rope

ELEMENTS ropes has six-stranded steel wires and a steel wire core. Each strand is tightly wrapped with PES yarn, which is made from +95% post consumer materials. The yarn is then melted onto each individual strand making the ropes highly wear- and vandalism-resistant.

CO₂ emission

Our product and sustainability data validation help customers make informed sustainable buying choices based on methods validated by Bureau Veritas.

PCE305121-0603

4572.4

Total CO₂ emission (kg CO₂e)

2.71

CO₂e/kg (kg CO₂e/kg)

41.1%

Recycled materials

The overall framework applied for these factors is the Environmental Product Declaration (EPD), which quantifies "environmental information on the life cycle of a product and enables comparisons between products fulfilling the same function" (ISO, 2006). This follows the structure and applies a Life-Cycle Assessment approach to the entire Product stage from raw material through manufacturing (A1-A3).

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